Dragonknight

The dragonknight is a warrior who wreaks havoc with fiery magic. The dragonknight feels right at home at the front lines of battle. Dragonknights are famed for their use of two-handed weaponry, although not everyone will choose to go down that route. Equipped with great utility, support and defensive abilities, the dragonknights make natural tanks and defensive powerhouses in ESO.

Dragonknight Skill Lines

The dragonknight’s skill lines are Ardent Flame, Draconic Power and Earthen Heart.

Each skill line includes one ultimate skill, five active skills and four passive skills. The ultimate skills and active skills can be morphed. Morphs enhance the original skill, giving you more room to customize your character and play it just the way you want. Each ultimate skill and active skill comes with two morph options. Once you have morphed an ability, it will replace the original ability.

Ultimate Skills

  • Instant
  • 15 m. range
  • 8 m. radius
  • 200 ultimate
  • For 12 seconds, while on Dragonknight Standard:
    • Enemies takes 7 Fire damage every second
    • Enemies receive 50% less healing
    • An ally may activate the Shackle ability, damaging and
      rooting enemies in the area

Morphed from Dragonknight Standard

  • Standard may be moved to your current location after it
    has been placed

Morphed from Dragonknight Standard

  • Player does 30% more damage and takes 30% less damage
    while in the AOE

Active Skills

  • Instant
  • 18 m. range
  • 53 Magicka
  • Pull enemy towards you and Deal 0 Fire damage

Morphed from Fiery Grip

  • Increases the weapon power of your next attack by 40%

Morphed from Fiery Grip

  • Increases range to 22 m.
  • Instant
  • 5 m. range
  • 18 Magicka
  • Deal 11 Fire damage initially and 32 Fire damage over 8.5
    seconds

Morphed from Searing Strike

  • Damage is increased by 9% after every 2 seconds

Morphed from Searing Strike

  • When the effect ends, caster is healed for 30% of damage
    inflicted
  • Instant
  • 5 m. range
  • 18 Magicka
  • Deals 5 Fire damage in a cone in front of the player and
    ignites enemy for 18 Fire damage over 8 seconds

Morphed from Fiery Breath

  • Reduces enemy armor by 40%

Morphed from Fiery Breath

  • Enemy takes 7% additional damage from Fire attacks
  • Instant
  • 8 m. range
  • 35 Magicka
  • Deals 19 Fire damage and sets immobile or stunned enemies
    off balance

Morphed from Lava Whip

  • Increases Spell Power with Fire Attacks by 7 while
    ability is slotted

Morphed from Lava Whip

  • Allows the activation of a follow-up attack that deals 16
    Fire damage and heals you for 11
  • Instant
  • 8 m. radius
  • 50 magicka every 1 second
  • Deals 2 Fire damage to nearby enemies every 1 second.
    Toggle to activate

Morphed from Inferno

  • Gain 10% critical chance against enemies in the flames

Morphed from Inferno

  • Enemies who die in Sea of Flames restore 100 magicka to
    player

Passive Skills

Kindling (0/2)

  • Increases the damage of the burning effect applied by Fire
    abilities by 33%

Warmth (0/2)

  • Dealing Fire damage snares enemies by 40% for 2 seconds

Searing Heat (0/2)

  • Increases duration of Fiery Breath, Searing Strike and
    Dragonknight Standard abilities by 2 seconds

World in Flame (0/2)

  • Increases damage of Fire area of effect abilities by 3%

Ultimate Skills

  • Instant
  • 20 m. range
  • 6.5 m. radius
  • 150 ultimate
  • Deals 39 Physical damage to enemies within radius and
    knocks them down

Morphed from Dragon Leap

  • Damage dealt increased and range increased to 28 m.

Morphed from Dragon Leap

  • Receive 30 Spell Resistance for 8 seconds after leaping

Active Skills

  • Instant
  • Target: Self
  • 42 Magicka
  • Increases Armor by 25 for 17 seconds and returns 2
    Physical damage to melee attackers

Morphed from Spiked Armor

  • Armor bonus increased by 25% for the first 2.5 seconds

Morphed from Spiked Armor

  • Also deals 8 Physical area damage on activation
  • Instant
  • 8 m. radius
  • 35 Magicka
  • Immobilizes nearby enemies for 3.5 seconds and deals 13
    Physical damage
  • An ally can activate the Impale synergy, damaging enemies
    held within talons

Morphed from Dark Talons

  • Also deals 8 Fire damage over time

Morphed from Dark Talons

  • Affected enemies’ damage is reduced by 15%
  • Instant
  • 56 Magicka
  • Heals for 27% of missing Health
  • Increases Health regeneration by 40% for 20 seconds

Morphed from Dragon Blood

  • Also increases Armor and Spell Resistance by 30 for 2
    seconds

Morphed from Dragon Blood

  • Also increases Stamina regeneration by 17% for 20 seconds
  • Instant
  • 53 Magicka
  • Reflects all spell projectiles for 4 seconds

Morphed from Reflective Scale

  • Also increases Spell Resistance by 27 for 6 seconds

Morphed from Reflective Scale

  • Reflected attacks deal 20% additional damage
  • Instant
  • 8 m. radius
  • 53 magicka
  • Absorbs 0 Health from each nearby enemy
  • After 2.5 seconds, deals 11 Magic damage to enemies
    within radius

Morphed from Inhale

  • Also interrupts nearby enemies and stuns them for 1.5
    seconds. Final explosion deals more damage

Morphed from Inhale

  • 17% of initial damage is gained as Magicka

Passive Skills

Iron Skin (0/2)

  • Block and additional 5% damage

Burning Heart (0/2)

  • Increases healing received by 6% while a Dragon ability is
    active

Elder Dragon (0/2)

  • Increases Health regeneration by 2% for each Dragon
    ability slotted

Scaled Armor (0/2)

  • Increases Spell Resistance by 2

Ultimate Skills

  • Instant
  • 150 ultimate
  • Caps incoming damage at 3% max Health for 9 seconds while
    nearby enemies take 2 Fire damage every 1 second

Morphed from Magma Armor

  • Also reduces weapon damage of nearby enemies by 30%

Morphed from Magma Armor

  • Allies may activate the Protective Shell synergy,
    granting a damage shield for 85% of their max Health

Active Skills

  • Instant
  • 10 m. range
  • 53 Magicka
  • Deals 13 Physical damage and knocks down enemy for 3
    seconds

Morphed from Stonefist

  • Increases range to 15 m.

Morphed from Stonefist

  • Also increases Armor by 9 for 4 seconds
  • Instant
  • 20 m. radius
  • 35 Magicka
  • Increases weapon damage of nearby allies by 10 for 45
    seconds
  • Bonus is increased by 100% on caster

Morphed from Molten Weapons

  • Light and heavy attacks deal additional Fire damage

Morphed from Molten Weapons

  • Affected targets gain 30% Critical strike chance with
    weapon attacks for 6 seconds
  • Instant
  • 12 m. radius
  • 53 Magicka
  • Creates a damage shield for 20 seconds on all nearby
    allies
  • Shield strength is increased by 100% on caster

Morphed from Obsidian Shield

  • When effect ends, shield shatters for 9 Magic damage

Morphed from Obsidian Shield

  • Shield absorbs more damage
  • Instant
  • 15 m. range
  • 53 Magicka
  • Stuns enemies for 10.5 seconds. Stun breaks on damage

Morphed from Petrify

  • Enemy Stamina, Magicka and Health regeneration are
    decreased by 44% for 12 seconds

Morphed from Petrify

  • When effect ends nearby enemies take 11 Magic damage and
    have a 33% chance to be set off balance
  • Instant
  • 5 m. radius
  • 15 seconds duration
  • 60 magicka
  • Snares enemies for 70% and increases their miss chance by
    30%

Morphed from Ash Cloud

  • Enemies in the area of effect take Fire damage every 1
    second for 15 seconds

Morphed from Ash Cloud

  • Enemies in the area of effect become disoriented for 2
    seconds

Passive Skills

Eternal Mountain (0/2)

  • Increases duration of Earthen Heart abilities by 10%

Battle Roar (0/2)

  • Activating an ultimate restores Health, Magicka and
    Stamina
  • Restore amount increased by 50% of the Ultimate’s cost

Mountain’s Blessing (0/2)

  • Bestows 1 additional Ultimate when activating an Earthen
    Heart ability

Helping Hands (0/2)

  • Restores 2% Stamina when activating an Earthen Heart
    ability

Ardent Flame

Ardent Flame is the pure damage dealer skill line. It focuses heavily on fire based attacks and burning effects.

The ultimate skill, Dragonknight Standard, is very powerful in its current state and should not be overlooked by any Dragonknight. It may not have the flashy effect Dragon Leap has, but no one can argue against its usefulness.

Fiery Grip, the trade mark Dragonknight skill is one of the skills in Ardent Flame skill line. It allows you to pull an enemy towards you.

Inferno is a powerful, toggleable fire aura around the Dragonknight. It costs a lot of Magicka to keep up, but morphing the ability to Sea of Flames will return Magicka from every enemy who dies within its effects. The true power of this skill is not necessary the pure damage, but the Magicka gain potential it possesses. You can toggle it on every time an enemy is about to die and gain Magicka rather than lose it.

Draconic Power

Draconic Power skill line has a couple of very potent tanking abilities.

Spiked Armor gives you a very powerful Armor buff. Inhale is an AOE Health absorb and Reflective Scale essentially gives you an immunity against spell projectiles – it reflects all spell projectiles for a short period of time.

Dark Talons is a nice way to control a group of enemies since it roots everything around the Dragonknight for a short period of time.

Earthen Heart

Earthen Heart is the utility or support skill line the Dragonknight gets access to.

Molten Weapons is a powerful tool in a Dragonknight’s arsenal, providing a weapon damage buff to nearby allies.

Obsidian Shield is among the most useful support abilities in game. It creates a damage shield which lasts for 20 seconds on ALL allies near you.

Stonefist is a must have for any Dragonknight. It is a powerful single target knock down, useful.

Petrify is a great way to control a single enemy. It stuns an enemy for 10.5 seconds, but the stun breaks on damage.

Ash Cloud provides the Dragonknight with a powerful kiting tool, snaring all enemies by 70% and also increasing their miss chance by 30%.

  • Joshua Harman

    The detail about it being the only skill in the game that has a pull effect is incorrect. As I am aware of it, the silver bolt ability first available in the fighter’s guild skill line can be morphed to have it pull the enemy to the player just like fiery grip. Allowing non dragon knight players to also perform a pull.

  • That’s true. Silver Leash morph pulls enemies. I’ll fix that ASAP, thanks.

  • Joshua Harman

    No worries, happy to be of service.

  • Josef Vinklarek

    Petrify doesn’t stun everything around you, it is a single target spell.

  • Considering I use this spell on a daily basis, it’s funny how I haven’t fixed this earlier. It’s now fixed, thanks 🙂

  • Tommy Gorst

    This will be useful thanks now gotta decide dark elf, High elf or imperial

  • Dralovyr Dra’nyn

    The Inferno Skill does not cost any magicka, according to my experience with it. I’m not sure about the morphs, but the normal skill does not cost anything. It also does a decent amount of fire damage every 6 seconds, not every 1 second. It also does a Area of Effect blast when toggled on. Shifting Standard also refreshes the duration if cast a second time (at least, that’s what the morph said when I picked it). Molten weapons requires a morph to give the buff to your allies.