Sorcerer

Sorcerers are masters of the arcane and daedric rituals. Using magic; fire, frost and lightning to hail destruction upon their enemies and summoning dark daedric creatures to aid them in combat, sorcerers make powerful spellcasters in ESO.

Sorcerer Skill Lines

Sorcerer’s skill lines are Dark Magic, Daedric Summoning and Storm Calling.

Each skill line includes one ultimate skill, five active skills and four passive skills. The ultimate skills and active skills can be morphed. Morphs enhance the original skill, giving you more room to customize your character and play it just the way you want. Each ultimate skill and active skill comes with two morph options. Once you have morphed an ability, it will replace the original ability.

Ultimate Skills

  • Instant
  • Target: Ground
  • 28 m. range
  • 8 m. radius
  • 8 sec. duration
  • 250 ultimate
  • Dispels enemy placed effects in area for 8 seconds, while silencing enemies and stunning monsters nearby.

Active Skills

  • 1.3 sec. cast
  • 28 m. range
  • 53 Magicka
  • Deals 29 Magic Damage to enemy and knocks down for 2 seconds.
  • Instant
  • Target: Area
  • 15 m. radius
  • 4.5 sec. duration
  • 70 Magicka
  • Immobilizes enemies in front of you for 4.5 seconds.
  • 1.5 sec. cast
  • 28 m. range
  • 28 Magicka
  • Disorients enemy for 15.1 seconds.
  • Instant
  • Target: Self
  • 3 sec. duration
  • Restores Health and Magicka while channeling, but drains 23% Stamina per second.
  • Instant
  • Target: Self
  • 30 sec. duration
  • 84 Magicka
  • Summons 3 mines for 30 seconds. Mines take 3 seconds to arm, then deal 13 Magic Damage to a nearby enemy.
  • Enemies damaged by mines are immobilized for 1.5 seconds.

Passive Skills

Unholy Knowledge (0/2)

  • Reduces ability Magicka and Stamina costs by 3%.

Blood Magic (0/2)

  • Hitting an enemy with a Dark Magic spell heals player for 3% Max Health.

Persistence (0/2)

  • Increases duration of Dark Magic spells by 10%.

Exploitation (0/2)

  • Increases Critical Strike chance by 7.5% when attacking targets affected by Dark Magic.

Dark Magic

Dark Magic is an interesting skill line which focuses mainly on support and crowd control abilities.

The ultimate skill Negate Magic should not be overlooked. It dispels enemy effects and silences everything in its radius. There is a severe lack of dispels in ESO, so the value of Negate Magic will be very high in certain situations, especially in PvP. Negate Magic is possibly the best skill a Sorcerer can bring to the group in PvP.

Crystal Shard is a standard single target knockout with a pretty high damage component as well. Encase roots enemies in front of you. It can be a very useful skill when used wisely. You can root a group of melee mobs and pick them one by one to buy you more time.

Rune Prison is a powerful single target crowd control ability. It disorients the target for 15 seconds. Note that you can break free from disorient effect at the cost of 50% of your total Stamina, and any damage will also break the effect.

Dark Exchange is a channeled cast which trades your Stamina to Health and Magicka. This is a way to regenerate Magicka quicker. It’s worth noticing that the Stamina trade off is a flat percentage of your total Stamina, so having more Stamina does NOT enable you to regenerate more Magicka with this ability. The downside of this ability is the long channeling time, rendering the Sorcerer useless for the duration.

Daedric Summoning

Daedric Summoning gives a mixed set of skills, but its fair to say that it focuses on the summoning of Daedric creatures (who would have thought, I know!).

Summon Storm Atronach is an amazing ultimate skill, definitely the best ultimate skill a sorcerer can have for levelling. Not only does it stun the enemies around it, but also deals massive AOE damage. It’s a great option for leveling because of this, and will save your hide in many occasions.

Unstable Familiar is one of the daedric pets a sorcerer can summon. The Unstable Clannfear morph will turn the Familiar into a Clannfear instead. Sorcerers also get Summon Winged Twilight, which comes with two useful morph options.

Daedric Curse is your standard damage-over-time spell with an AOE explosion at the end. Bound Armor is an useful toggelable Armor buff, but it does reduce your Magicka by 10%. It’s one of the skills that makes Sorcerers, even in light armor, a viable tank.

Conjured Ward creates a damage shield on the player and the summoned creatures. Hardened Ward morph increases the shield’s strength by 30% on the player, potentially making it a powerful way to mitigate damage.

Storm Calling

Storm Calling skill line focuses on lightning based damage.

Overload is the ultimate ability of Storm Calling. It’s heaps of fun to use and very effective. The morph Evergy Overload gives a nice way to restore Magicka when the ultimate is active.

Mage’s Fury is a powerful execute ability. It deals additional damage to targets that are below 20%, and it also has a small AOE damage component built in it. The morph Endless Fury is what makes this skill interesting. Killing an enemy with the skill will restore 100 Magicka. It will be a great option for levelling, because you’ll be able to quickly dispatch mob after another with that extra Magicka you gain from the killing blows.

Lightning Form is a must have for any sorcerer who wants to tank. It gives a 6-second buff to Armor and Spell Resistance, and also deals Shock damage to targets around you.

Lightning Splash may not look that great on paper, but the true strength of this AOE Shock damage ability comes from its Conduit synergy. It will be very useful in dungeons as long as your group is able to use the synergy.

Surge provides a 17-second buff to weapon damage. When morphed to Critical Surge, the ability becomes very interesting. All crits will heal the player for 50% of the damage dealt. If you can find a way to consistently land critical hits, possibly with crit potions or abilities from other skill lines, Critical Surge becomes a great survival skill.

Bolt Escape is the Blink spell in Elder Scrolls Online. It teleports the player forward and stuns everything infront of the player. It’s a great way to quickly retreat, but also works as a way to interrupt your enemies. The morph Ball of Lightning suddenly makes the skill look appealing from tanking perspective, since it enables you to absorb all spell projectiles for 5 seconds after you use the skill.