Item Sets in Elder Scrolls Online

Item sets are very important in ESO when it comes to choosing a build that fits your playstyle, be it in levelling or end game. Decent set bonuses can change the way you play the game drastically. What sets Elder Scrolls Online apart from most MMOs here is the sheer number of gear sets available.

Crafted item sets on their own provide a very respectable selection of set bonuses to choose from, but there’s dozens more sets out there with unique bonuses that are worth mentioning.

Knowing what kind of set bonuses exist, choosing which sets to aim for in different situations, and finally getting your hands on them is what defines the end game gearing up process in ESO.

This guide includes a list of item sets in ESO. The level of each gear set, the item slots, the set bonuses and where possible, the way to get the items are provided. You can also filter the set bonuses easily to find just the right sets for you.

Table of Contents

For the sake of clarity I’ve broken down the sets to Heavy Armor, Medium Armor, Light Armor, Weapon and Jewelry and Undaunted Sets. The division isn’t always 100% accurate, though, because many of the armor item sets include jewellery and weapons as well. Some of the item sets, Alessian Order and Undaunted Bastion for example, have items for all three types of Armor. These sets are listed under all of the Armor types.

See our separate guide on Crafted Item Sets. I decided not to include them with this guide to avoid clutter and keep the guide at reasonable length.

Some set bonuses scale, some don’t

Before delving into the actual set bonuses it’s worth noting that many of the set bonuses scale depending on the item level and the quality of the item. The components that typically scale are Max Magicka, Health, Stamina, Increased Magicka/Health/Stamina Recovery, damage shields/absorbs, any heal-over-time effects and direct heals, damage-over-time effects and direct damage bonuses.

Percentage-based bonuses, such as weapon critical % or spell critical % tend to be static and DO NOT change depending on level.

Getting Set Items

As expected, there’s multiple ways to get set items in ESO. Most of the item sets are dropped by enemies as random loot. Some of the item sets also have multiple level ranges, an example would be the Alessian Order set, which has level 20 and VR1-12 versions of the items. The level 20 version drops only from level 20 enemies, and the VR1-12 version drops only from VR1-VR12 enemies.

Note that if you’re after a level 20 set (Alessian Order for example), you have to kill and loot level 20 enemies. Enemies above or below the level will not drop the item you’re after. This also applies to the level ranges of item sets; the Stendarr’s Embrace set (level 29-35) can drop from any enemies of level 29-35, but in this case level 35 enemies could drop a level 29 set item, and so on.

Enemies in Craglorn and in Scaled Dungeons drop set items that match the player’s level instead of the enemy level.

Some sets can only be obtained from certain Dungeons, Trials and Dragonstar Arena. The Undaunted Gear, for example, can be obtained by completing Undaunted Pledges and killing specific bosses in Veteran Dungeons. Weekly Trials mails also yield Trials gear.

There’s also PvP sets such as the Light of Cyrodiil set, consisting of Light Armor and Rings. These sets are obtained with Alliance Points acquired in PvP, but can also be traded between players. Just like with Trials, weekly PvP mails can also give set items.

Heavy Armor sets

The great majority of Heavy Armor sets increase max Health, add Health Recovery or provide additional Physical and Spell Resistance. You could say there’s at least some focus on survivability with many of these sets. The 5-piece bonuses vary a lot, though.

Set name Level Item slots Set bonuses
Affliction VR1-14 Head, Shoulders, Hand, Chest, Feet, Neck, Two-Handed Axe
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Max Magicka.
  • (5 items) Affliction: 50% chance on hit to cause X Disease Damage.
Akatosh’s Blessed Armor 43-50 Head, Shoulders, Hand, Legs, Chest, Neck, Shield
  • (2 items) Adds Physical Resistance.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Spell Resistance.
  • (5 items) Akatosh’s Blessed Armor: Blocking gives a 33% chance to blind your attacker, giving them a 100% miss chance for 5 seconds. This effect can occur once every 10 seconds.
Akaviri Dragonguard 15-23 VR1, VR10-VR12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet, Neck, One-Handed Sword, Shield
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Health.
  • (5 items) Dragon Flames: Reduce cost of Ultimate abilities by 15%.
Alessian Order 10-50 VR1-14 Head, Hand, Legs, Chest, Neck
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Health.
  • (5 items) Alessian Blessing: Immunity duration using Break Free increased by 3 seconds.
Armor of Rage 23-30 VR13-VR14 Head, Hand, Legs, Chest, Feet
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Weapon Critical.
  • (5 items) Berserker: 10% chance to increase Weapon Damage by X for 5 seconds.
Armor of the Construct 29-35 VR1-14 Head, Shoulders, Legs, Chest, Waist
  • (2 items) Adds Physical Resistance.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Armor of the Construct: Reduces damage from Critical hits by 20%.
Armor of Truth 10-50 VR1-14 Head, Shoulders, Legs, Chest, Waist, Two-Handed Mace
  • (2 items) Adds Weapon Critical.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Weapon Damage.
  • (5 items) Armor of Truth: Increase damage done to stunned and off-balance targets by 12%.
Bastion of the Heartland VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Reduce damage taken from players by 5%.
  • (5 items) Reduce damage taken from siege weapons and player AoE spells by 20%.
Beckoning Steel 10-50 VR1-14 Hand, Legs, Chest, Waist, Neck
  • (2 items) Adds Spell Resistance.
  • (3 items) Adds Max Health.
  • (4 items) Adds Spell Resistance.
  • (5 items) Beckoning Steel: 40% to intercept projectiles for allies within 5m.
Brute 35-43 Head, Hand, Legs, Chest, Two-Handed Mace
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Health Recovery.
  • (4 items) Adds Weapon Critical.
  • (5 items) The Brute: 10% chance when hit to increase Weapon Damage by X
Crest of Cyrodiil VR1-14 Head, Shoulders, Hand, Chest, Waist, Neck
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Max Health.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Crest of Cyrodiil: Dealing Melee Damage reduces healing the target receives by 33% for 5 seconds. This effect can happen once every 15 seconds.
Draugr’s Heritage 28-35 VR1-10 Shoulders, Hand, Legs, Chest, Waist, Feet, Bow, Two-Handed Mace, Two-Handed Axe, One-Handed Axe, Frost Staff, Lightning Staff
  • (2 items) Adds 4% Healing Taken.
  • (3 items) Adds Max Health.
  • (4 items) Adds Max Health.
  • (5 items) Repulse: Knockdown nearby enemies and heal self for X if you are damaged while under 20% Health. This effect can happen once every 20 seconds.
Dreugh King Slayer 30-37 VR5, VR10-14 Shoulders, Legs, Chest, Neck, Two-Handed Sword
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Weapon Damage.
  • (4 items) Adds Weapon Critical.
  • (5 items) Dreugh King Slayer: Killing an enemy increases your Movement speed by 30% and weapon power by X for (10) seconds.
Durok’s Bane VR1-14 Head, Shoulders, Legs, Chest, Waist
  • (2 items) Adds Max Health.
  • (3 items) Adds Health Recovery.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Durok’s Bane: When damaged, you have a 20% chance to reduce that target’s healing taken by 50% for 5 seconds.
Ebon Armory VR4-5, VR10 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Max Health.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Increase Max Health of up to 12 group members by X.
Elf Bane VR1-14 Head, Hand, Legs, Chest, Waist, Two-Handed Mace
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Spell Damage.
  • (5 items) Elf Bane: Increases duration of your damaging fire effect by (2) seconds.
Embershield VR14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Weapon Critical.
  • (5 items) When you hit an enemy with a fully charged heavy attack, 50% chance to gain X Spell Resistance for 6 seconds. Also deal X Flame Damage every 1 second.
Footman’s Fortune VR13-14 Legs, Chest, Waist, Feet, Ring, Shield
  • (2 items) Adds Max Health.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Spell Resistance.
  • (5 items) Shieldwork: Increase block mitigation by 12%.
Ice Furnace 26-31 VR 3/4 & VR10-12 Shoulders, Hand, Legs, Chest, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Critical.
  • (4 items) Adds Weapon Damage.
  • (5 items) Frostfire: 50% chance when damaging target with Frost to also deal X Flame Damage.
Immortal Warrior VR12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Healing Taken.
  • (3 items) Adds Max Health.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) When you die, you instead turn into a statue for 5 seconds. While a statue, you are immune to all negative effects, but can still be healed. This effect has a cooldown of 1 hour.
Juggernaut 30 VR1-14 Head, Shoulders, Legs, Chest, Shield
  • (2 items) Adds Max Health.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Max Health.
  • (5 items) The Juggernaut: When Health drops below 30%, heal for X. This effect can occur once every 1.3 minutes.
Knightmare 21-28 VR2 & VR10-14 Head, Hand, Legs, Chest, Two-Handed Axe
  • (2 items) Adds Physical Resistance.
  • (3 items) Adds Max Health.
  • (4 items) Adds Weapon Damage.
  • (5 items) Knightmare: 20% Chance on Melee attack to reduce damage of nearby enemies by 10% for (5) seconds. This effect can happen once every (20) seconds.
Lord’s Mail VR6-10 Head, Shoulders, Hand, Legs, Chest, One-Handed Sword, Shield
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Lord’s Mail: Casting a spell has a 100% chance to remove 1 negative effect, this can occur every (15) seconds.
Nikulas’ Heavy Armor 35-43 VR6 & VR10-12 Head, Shoulders, Chest, Feet, Shield
  • (2 items) Adds Spell Resistance.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds Max Health.
  • (5 items) Nikulas’ Heavy Armor: Blocking Projectile Spells has a 25% chance of Reflecting the spell on its caster.
Ravager VR1/12 Hand, Legs, Chest, Two-Handed Sword, Neck, Rings
  • (2 items) Adds Weapon Critical.
  • (3 items) Adds Max Health.
  • (4 items) Adds Weapon Damage.
  • 5 items) The Ravager: Your melee attacks have an 8% chance to increase Weapon Damage by 60 for 10 seconds.
Sergeant’s Mail VR1-14 Head, Shoulders, Legs, Chest, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Health Recovery.
  • (4 items) Adds Weapon Damage.
  • (5 items) Commanding Strikes: Your fully charged Heavy Attacks deal 20% additional damage.
Soulshine VR6-10 Head, Shoulders, Legs, Chest, Neck, Rings
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Critical.
  • (4 items) Adds Spell Damage.
  • (5 items) Soulshine: While Casting or Channelling a spell, your spell power is increased by X.
Storm Knight’s Plate 41-47 VR7/8 & VR10-12 Head, Shoulders, Hand, Legs, Chest, Neck, Shield
  • (2 items) Adds Spell Resistance.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Spell Damage.
  • (5 items) Storm Knight’s Fury: 5% chance when damaged with spells to deal X Shock damage to nearby enemies every 2 seconds for 6 seconds.
Thunderous Plate Mail 16-23 Shoulders, Legs, Chest, Feet, Neck
  • (2 items) Adds Weapon Critical.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds Spell Damage.
  • (5 items) Thunderous Heavy Plate: 10% chance to deal Shock damage in a 5m radius when struck by a Melee attack.
Unassailable 47-50 VR 9-12 Head, Legs, Chest, Shield, Neck, Rings
  • (2 items) Adds Max Health.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Unassailable: While blocking, increase armor and spell resist by X.
Undaunted Bastion VR13-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Spell Resistance.
  • (5 items) When you taunt an enemy while under 60% Health, gain a X point damage shield for 15.0 seconds. This effect has a cooldown of 10.0 seconds.
Way of Fire VR11-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds Weapon Critical.
  • (5 items) Way of Fire: Weapon attacks have a 10% chance to cause X Flame Damage.

Medium Armor Sets

It should be no surprise that most of the Medium Armor set bonuses emphasize Stamina, Stamina Recovery, Weapon Damage and Weapon Critical.

Players who use Stamina as their primary resource for their build will find lots of useful set bonuses here. There’s also bonuses that affect Sneaking, and some all-around decent bonuses to have regardless of your build.

Set name Level Item slots Set bonuses
Alessian Order 20 VR1-12 Head, Hand, Legs, Chest, Neck
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Health.
  • (5 items) Alessian Blessing: Immunity duration using Break Free increased by 3 seconds.
Archer’s Mind VR13-14 Head, Hand, Chest, Waist, Feet
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Weapon Critical.
  • (4 items) Adds Weapon Critical.
  • (5 items) Archer’s Mind: Attacking from stealth increases Critical Damage by 15%. Critical Damage increased by 5% when not attacking from stealth.
Barkskin VR1-14 Shoulders, Hand, Legs, Chest, Waist
  • (2 items) Adds Health Recovery.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Physical Resistance.
  • (5 items) Barkskin: Snares on you have 50% shorter duration.
Coat of the Red Mountain 26-31 VR3-4 VR10-12 Head, Shoulders, Legs, Chest, Waist
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Weapon Critical.
  • (5 items) Coat of the Red Mountain: Weapon attacks have a 10% chance to cause X Flame Damage.
Crusader VR1-14 Head, Hand, Legs, Chest, Feet, Shield
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Max Stamina.
  • (5 items) Crusader: After roll dodging, continue to dodge attacks for an additional 0.3 seconds.
Darkstride 30-37 VR5 VR10-12 Head, Hand, Chest, Waist, Feet
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Stamina Recovery.
  • (5 items) Darkstride: Reduces Stamina cost for sprinting or crouching by 35.0%.
Fiord’s Legacy 15-23 Head, Shoulders, Legs, Chest, Ring
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Weapon Critical.
  • (4 items) Adds Stamina Recovery.
  • (5 items) Fiords Legacy: Sprint cost reduced by 15.0% and movement speed increased by 15.0%.
Hawk’s Eye VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Ring
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Weapon Damage.
  • (5 items) Hawk’s Eye: Reduce cost of bow abilities by 5% and increase their damage by 5%.
Hide of the Werewolf 29-35 Head, Shoulders, Chest, Rings
  • (2 items) Adds Physical Resistance.
  • (3 items) Adds Max Health.
  • (4 items) Adds Max Stamina.
  • (5 items) Blood Rage: Generate 3 Ultimate when damaged. This effect can occur once every 5 seconds.
Hircine’s Veneer VR1-12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Healing Taken.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Stamina Recovery.
  • (5 items) Increase Stamina Recovery of up to 12 group members by 10%.
Kyne’s Flight VR1-5 Head, Hand, Legs, Chest, Waist, Bow, Ring
  • (2 items) Adds 4% Weapon Critical.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Max Stamina.
  • (5 items) Kyne’s Flight: Bow attacks snare the target reducing their movement speed by 30% for 3 seconds.
Kyne’s Kiss VR1-14 Head, Shoulders, Hand, Chest, Feet
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Weapon Critical.
  • (5 items) Kyne’s Kiss: Bow attacks have a 10% chance to restore X Stamina.
Morag Tong VR1-14 Head, Hand, Waist, Feet, Neck, Dagger
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Weapon Damage.
  • (5 items) The Morag Tong: Your attacks cause targets to take 15% more damage from Poisons for 5 seconds.
Night Mothers Embrace 23-30 Head, Shoulders, Hand, Legs, Chest
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Weapon Damage.
  • (4 items) Adds Stamina Recovery.
  • (5 items) Night Mother’s Embrace: Reduce the range you can be detected while hidden by 2 meters. Reduces crouch cost by 25%.
Nightshade VR6-10 Head, Shoulders, Hand, Legs, Chest, Neck, Dagger
  • (2 items) Adds Max Health.
  • (3 items) Decrease detection radius by 2.3 meters. Reduce Sneak cost by 22%..
  • (4 items) Adds Max Stamina.
  • (5 items) Nightshade: Melee attackers take X Poison damage.
Oblivion’s Edge 43-50 VR1-12 Head, Shoulders, Hand, Legs, Chest, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Weapon Damage.
  • (4 items) Adds Stamina Recovery.
  • (5 items) Oblivion’s Edge: When killing an enemy, fill an empty Soul Gem and heal self for X.
Quick Serpent VR12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Weapon Critical.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Max Stamina.
  • (5 items) Reduces ability Stamina costs by 8%. When you kill an enemy, gain 75% increased Movement Speed for 3 seconds.
Ranger’s Gait 35-43 Head, Hand, Chest, Waist, Feet
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds Weapon Critical.
  • (4 items) Adds Max Stamina.
  • (5 items) Ranger’s Gait: Reduce the effectiveness of incoming snares by 50%.
Savior’s Hide 47-50 VR9-10 VR12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Max Stamina.
  • (5 items) Savior’s Hide: Reduces cost of Werewolf transformation by 33%.
Sentry VR1-14 Head, Hand, Legs, Chest, Feet, Bow
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Weapon Damage.
  • (4 items) Adds Weapon Critical.
  • (5 items) Sentry: Damage dealt to Sneaking targets increased by 20%. Stealth detection radius increased by 20%.
Shadow Walker VR1-14 Legs, Feet, Neck, Rings
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Stamina Recovery.
  • (5 items) Shadow Walker: Restore X Health and Stamina every second while hidden and not moving.
Shield of the Valiant VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Reduces damage taken from players by 5%.
  • (5 items) Reduce the cost of Break Free by 40%.
Shrouded Armor 15-23 VR1 VR14 Head, Hand, Legs, Chest, Feet
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds Magicka Recovery.
  • (4 items) Adds Max Health.
  • (5 items) Blood Frenzy: Recover X Health when activating an Ultimate ability.
Skirmisher’s Bite 41-47 VR7/8 VR14 Head, Shoulders, Hand, Legs, Chest, Feet
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds Weapon Critical.
  • (4 items) Adds Max Stamina.
  • (5 items) Skirmisher’s Bite: Roll Dodging increases your Weapon Damage by X and Weapon Critical by 10% for 5 seconds.
Stygian 35-43 VR6 VR10-12 Head, Hand, Chest, Feet, Dagger
  • (2 items) Adds Spell Damage.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Max Magicka.
  • (5 items) Stygian: While Sneaking or invisible, spells do an additional 20% damage.
Sunderflame VR14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Weapon Damage.
  • (4 items) Adds Weapon Critical.
  • (5 items) When you hit an enemy with a fully charged Heavy Attack, deal X Flame Damage and reduce target’s Armor by X for 8 seconds.
Twin Sisters VR1-14 Head, Hand, Legs, Chest, Feet, One-Handed Axes
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Weapon Critical.
  • (5 items) Twin Sisters: When Blocking, 20% chance to cause attacker to bleed for X Physical damage over 8 seconds.
Undaunted Infiltrator 45-50 VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Weapon Critical.
  • (5 items) After casting an ability that costs Magicka, Light Attacks deal X additional damage and Heavy Attacks deal X additional damage for 10 seconds.
Undaunted Bastion 45-50 VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Spell Resistance.
  • (5 items) When you taunt an enemy while under 60% health, gain a X point damage shield for 15 seconds. This effect has a cooldown of 10 seconds.
Viper’s Sting 21-28 VR2 VR14 Head, Shoulders, Feet, Neck, Dagger
  • (2 items) Adds Weapon Critical.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Weapon Critical.
  • (5 items) Viper’s Sting: Melee Attacks deal X Poison damage. 4 second cooldown.
Ward of Cyrodiil VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Stamina Recovery.
  • (3 items) Ward of Cyrodiil: Movement speed while mounted increased by 15%.
  • (4 items) Adds Max Health.
  • (5 items) Increase block mitigation by 12%.
Way of Air VR11-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Increases stealth detection radius by 2 meters.
  • (5 items) Way of Air: After activating roll Dodge, Weapon Damage is increased by X and Spell Power is increased by X for 8 seconds.

Light Armor Sets

Light Armor sets mostly boost Max Magicka, Magicka Recovery, Spell Damage and Spell Critical %. The sets were clearly made with your average caster in mind.

Whether you choose to take down foes with a destruction staff, or just have a Magicka-heavy build (most of the builds tend to be Magicka focused these days), you should be able to find plenty of goodies among these sets.

Set name Level Item slots Set bonuses
Adroitness 35-43 VR1-12 Head, Chest, Waist, Neck, Lightning Staff
  • (2 items) Adds Spell Damage.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Adroitness: Recover X Magicka and Stamina when you deal damage to an enemy. This effect can occur once every 5.0 seconds.
Alessian Order 20 VR1-12 Head, Hand, Legs, Chest, Neck
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Health.
  • (5 items) Alessian Blessing: Immunity duration after using Break Free increased by 3.0 seconds.
Almalexia’s Mercy VR1-14 Head, Shoulders, Hand, Legs, Chest, Neck
  • (2 items) Adds Max Health.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds Spell Resistance.
  • (5 items) Almalexia’s Mercy: 8% chance when taking damage to heal allies within 7 meters for X.
Apprentice Garb VR1-14 Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Max Health.
  • (4 items) Adds Max Magicka.
  • (5 items) Repulse: Knockdown nearby enemies and heal self for X if you are damaged while under 35% Health. This effect can happen once every 20.0 seconds.
Arch-Mage VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Neck
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Max Magicka.
  • (5 items) The Arch-Mage: Reduce the Magicka cost of spells by 8.0%.
Buffer of the Swift VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Healing Taken.
  • (3 items) Adds Max Health.
  • (4 items) Reduce damage taken from players by 5%.
  • (5 items) 10% chance to gain a X point damage shield for 5.0 seconds when damaged by a spell. This effect can occur once every 4.0 seconds.
Burning Spellweave VR14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds 4% Spell Critical.
  • (5 items) 20% chance when dealing Flame damage to inflict the burning status effect on enemy and gain X Spell Damage for 8.0 seconds. This effect can occur once every 15.0 seconds.
Curse Eater VR1-14 Head, Shoulders, Hand, Legs, Chest, Feet, Frost Staff
  • (2 items) Adds Max Health.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Curse Eater: Reduce the duration of negative effects on you by 20.0%.
Desert Rose VR1-14 Head, Shoulders, Legs, Chest, Feet
  • (2 items) Adds Spell Resistance.
  • (3 items) Adds Max Health.
  • (4 items) Adds Max Magicka.
  • (5 items) Desert Rose: 12% of incoming damage gained as Magicka.
Elegance 41-47 VR7-8 VR14 Head, Shoulders, Hand, Chest, Waist, Feet
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Max Magicka.
  • (5 items) Elegance: Light attack and heavy attack damage increased by 10.0%.
Healer’s Habit 23-30 VR13-14 Head, Shoulders, Hand, Legs, Chest, Feet, Neck, Ring
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Magicka Recovery.
  • (4 items) Adds Spell Damage.
  • (5 items) Healer’s Habit: Increases Healing done by 8.0%.
Infallible Mage VR14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Spell Critical.
  • (3 items) Enemies you damage with fully charged Heavy Attacks have 10% reduced Armor and Spell Resist.
  • (4 items) Adds Spell Damage.
  • (5 items) Your fully charged Heavy Attacks do an additional X damage.
  • (5 items) Adds 4% Spell Critical.
Light of Cyrodiil VR1-14 Head, Shoulders, Hand, Legs, Chest, Rings
  • (2 items) Adds Spell Damage.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Max Magicka.
  • (5 items) Light of Cyrodiil: While Casting or Channelling a spell, incoming damage is reduced by 25.0%.
Magicka Furnace VR1-5 Head, Shoulders, Legs, Chest, Neck, Rings
  • (2 items) Adds Armor.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Spell Damage.
  • (5 items) Magicka Furnace: When hit by a melee attack, recover X Magicka. 30.0 seconds cooldown.
Necropotence 47-50 VR9-10 VR12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Max Magicka.
  • (5 items) Necropotence: While you have pets active, increase Max Magicka by 12.0%.
Noble Duelist’s Silks VR1-14 Shoulders, Legs, Chest, Feet, Dagger
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds Weapon Damage.
  • (4 items) Adds Weapon Damage.
  • (5 items) Noble Duelist Silks: After dodging an attack, Light and Heavy Attacks deal 15.0% increased damage for 8.0 seconds.
Prayer Shawl VR1-14 Head, Shoulders, Legs, Chest, Waist
  • (2 items) Adds Max Magicka.
  • (3 tiems) Adds Spell Damage.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Prayer Shawl: 3% chance to grant a X point Damage Shield when you heal an ally.
Prisoner’s Rags 15-23 VR13-14 Shoulders, Hand, Legs, Chest, Waist
  • (2 items) Adds Max Stamina.
  • (3 items) Adds 4% Weapon Critical.
  • (4 items) Adds 4% Weapon Critical.
  • (5 items) Prisoner’s Rags: Sprint costs 50.0% less.
Robes of Alteration Mastery VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Magicka Recovery.
  • (4 items) Adds 4% Spell Critical.
  • (5 items) Alteration Mastery: Reduce all costs by 4.0%.
Robes of Destruction Mastery VR13-14 Head, Shoulders, Hand, Legs, Chest, Waist
  • (2 items) Adds Max Magicka.
  • (3 items) Adds 4% Spell Critical.
  • (4 items) Adds Spell Damage.
  • (5 items) Robes of Destruction Mastery: Increase Max Magicka by 6.0% while you have a destruction staff equipped.
Robes of Onslaught VR1-14 Head, Shoulders, Legs, Chest, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Max Magicka.
  • (5 items) Robes of Onslaught: Duration of Snare, Stuns and Disorient effects are reduced by 20.0%.
Robes of the Necromancer 26-31 VR3-4 VR11-12 Head, Shoulders, Hand, Legs, Chest
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Max Health.
  • (5 items) Consume: Gain X Health and Magicka when a nearby enemy dies. This effect can occur once every 3.0 seconds.
Sanctuary VR1-5 Head, Shoulders, Legs, Chest, Rings, Restoration Staff
  • (2 items) Adds HealthMax.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Magicka.
  • (5 items) Sanctuary: Group members within 10m gain 12.0% increased effect from heals.
Shadow Dancer’s Raiment 35-43 VR6 VR14 Head, Hand, Legs, Chest, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Spell Damage.
  • (5 items) Shadow Dancer’s Raiment: Ignore movement speed penalty while sneaking.
Shroud of the Lich VR1-10 Head, Shoulders, Hand, Chest, Restoration Staff
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Magicka Pool: Once per minute, when below 33% Magicka, gain X Magicka Recovery for 20.0 seconds.
Silks of the Sun 21-28 VR2 VR12 Head, Shoulders, Legs, Chest, Waist, Neck, Fire Staff
  • (2 items) Adds Max Health.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Spell Damage.
  • (5 items) Silks of the Sun: Flame Damage dealt increased by 5.0%.
Stendarr’s Embrace 29-35 VR13 Head, Shoulders, Legs, Chest, Neck
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Max Magicka.
  • (5 items) Stendarr’s Embrace: 50% chance on Heals to remove 1 Negative Effect on the target. This can happen no more than once every 30 seconds.
Syrabane’s Grip 30-37 VR5 VR11-12 Head, Shoulders, Hand, Chest, Rings
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Max Magicka.
  • (5 items) Syrabane’s Grip: Gain X Magicka each time you block a spell.
Undaunted Bastion 45-50 VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Armor.
  • (4 items) Adds Spell Resistance.
  • (5 items) When you taunt an enemy while under 60% Health, gain a X point damage shield for 15.0 seconds. This effect has a cooldown of 10.0 seconds.
Undaunted Unweaver 45-50 VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds 4% Spell Critical.
  • (5 items) After casting an ability that costs Stamina, light attacks deal X additional damage and heavy attacks deal X additional damage for 10.0 seconds.
Vestments of the Warlock 15-23 VR1 VR10-12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet, Neck, Ring
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Magicka Flood: Once per minute, when below 33% Magicka, gain X Magicka.
Way of Martial Knowledge VR11-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Spell Damage.
  • (5 items) Way of Martial Knowledge: After you hit an enemy, they take 10.0% additional damage from the next damaging attack. This effect can happen once every 4.0 seconds.
Wise Mage VR12-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Spell Critical.
  • (3 items) Adds 4% Spell Critical.
  • (4 items) Adds Spell Damage.
  • (5 items) Enemies you damage with fully charged Heavy Attacks have 5% reduced Armor and Spell Resist.
Worm’s Raiment VR1-12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Spell Damage.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Reduce Magicka costs for up to 12 group members by 5.0%.

Weapon and Jewelry sets

Considering that Weapon and Jewelry sets only have a maximum of 3-piece set bonus, the majority of these bonuses are pretty powerful.

Weapon and Jewelry sets always have a mix of both weapon and apparel slots (necklace and rings), making it impossible to separate them if you want to use set bonuses to their full potential.

Set name Level Item slots Set bonuses
Arms of Infernace VR1-12 One-Handed Swords, Neck
  • (3 items) Adds Weapon Damage.
Arms of the Ancestors VR1-12 Bow, Rings
  • (3 items) Adds Armor Penetration.
Berserking Warrior VR12 Two-Handed Sword, Neck, Rings
  • (2 items) Adds 4% Weapon Critical.
  • (3 items) Every time you attack with a two handed weapon, Critical Strike chance is increased by 2.0% for 5.0 seconds. Stacks five times.
Blessing of the Potentates VR1-14 One-Handed Sword, Shield, Necklace
  • (2 items) Adds Stamina Recovery.
  • (3 items) Reduce cost of Ultimate abilities by 10.0%.
Deadly Strike VR1-14 Two-Handed Sword, Rings
  • (2 items) Adds Max Health.
  • (3 items) Adds 10% Weapon Critical.
Defending Warrior VR12 One-Handed Mace, Shield, Neck, Ring
  • (2 items) Adds Spell Resistance.
  • (3 items) Once every 10 seconds, on successful block, pulse for X Magic Damage.
The Destruction Suite VR1-12 Fire Staff, Frost Staff, Lightning Staff, Rings
  • (3 items) Adds Spell Resistance.
Destructive Mage VR12 Fire Staff, Frost Staff, Lightning Staff, Neck, Rings,
  • (2 items) Adds Max Magicka.
  • (3 items) Heavy Attacks place a bomb on the enemy. This bomb will explode for X Daedric Damage to nearby enemies when another player hits it with a Heavy Attack. Bomb can be placed once every 20 seconds.
Eagle Eye VR1-14 Bow, Rings
  • (2 items) Adds 4% Weapon Critical.
  • (3 items) Increase range of bow attacks by 3 meters.
Grace of the Ancients VR1-14 Restoration Staff, Rings
  • (2 items) Adds Max Magicka.
  • (3 items) Increase Max Magicka by 4.0%.
Healing Mage VR12 Restoration Staff, Neck, Rings
  • (2 items) Adds Magicka Recovery.
  • (3 items) Enemies in your area heals have their Weapon Damage reduced by X.
Poisonous Serpent VR12 Bow, Neck, Rings
  • (2 items) Adds 4% Weapon Critical.
  • (3 items) Light or heavy attacks against a poisoned enemy have a 20% chance to cause X Poison Damage.
Relics of the Physician, Ansur VR1-12 Restoration Staff, Rings
  • (2 items) Adds Max Magicka.
  • (3 items) Increase healing done by 5%.
Relics of the Rebellion VR1-12 One-Handed Mace, Shield, Neck
  • (2 items) Adds Max Health.
  • (3 items) 5% chance on attack to gain a X point Damage Shield for 5 seconds.
Treasures of the Earthforge VR1-12 Two-Handed Mace, Rings
  • (3 items) Adds Stamina Recovery.
Twice-Fanged Serpent VR12 One-Handed Swords, Neck, Ring
  • (2 items) Adds Weapon Damage.
  • (3 items) Attacking an enemy increases Physical Penetration by X for 3.0 seconds and can be stacked 5 times.
Vengeance Leech VR1-14 One-Handed Axes, Neck
  • (2 items) Adds Max Health.
  • (3 items) Vengeance Leech: When killing an enemy, restore X Health, X Magicka and X Stamina.
Wrath of the Imperium VR1-14 Fire Staff, Frost Staff, Lightning Staff, Rings
  • (2 items) Adds Spell Damage.
  • (3 items) Adds 10% Spell Critical.

Undaunted Gear Sets

Undaunted sets are quite different from the other item sets. There’s two categories of Undaunted sets; the so-called “Monster Helm” sets, which only come with two item slots per set: head and shoulders. The name ‘monster helm’ comes from the fact that each helm represents the head of the boss that drops the item. The second category are the normal Undaunted Armor sets: Undaunted Unweaver, Undaunted Infiltrator, and Undaunted Bastion.

Monster Helm Sets

Obtaining Undaunted gear requires you to complete the daily Undaunted Pledges, which take you to a Veteran Dungeon. Every specific VR Dungeon rewards a specific monster helm set. The head piece for a Monster Helm set can be obtained by killing a specific boss within the dungeon, and the shoulders of the same set are a reward for completing the daily pledges and unlocking the gold key for the pledge chest.

The head piece is always a VR1-VR12 item, while the level of the shoulders scales depending on your VR rank, so they can be between VR1-VR14.

The most difficult part of obtaining Monster Helm set items is that every single item you receive is of random Armor type and comes with a random Armor trait. This means that even if you’re really just after Light Armor Monster Helm pieces with specific Armor traits, you might be getting Heavy Armor with a terrible Armor trait instead. To get the items you want, you will likely need to run through the dungeon multiple times.

Set name Level Item slots Set bonuses Obtained from
Blood Spawn VR1-12(14) Head, Shoulders
  • (1 items) Adds Stamina Recovery.
  • (2 items) 6% chance when hit to gain X Armor and Spell Resist for 6.0 seconds and restore 15 Ultimate.
Spindleclutch
Engine Guardian VR1-12(14) Head, Shoulders
  • (1 items) Adds Health Recovery.
  • (2 items) 10% chance on ability use to summon a dwemer automation to restore X Health, Stamina or Magicka every 0.5 seconds for 6.5 seconds.
Darkshade Cavern
Lord-Warden VR1-12(14) Head, Shoulders
  • (1 items) Adds Spell Resistance.
  • (2 items) 6% chance when hit to summon a shadow orb that adds X Spell Resistance to nearby allies for 12.0 seconds.
Imperial City Prison
Maw of the Infernal VR1-12(14) Head, Shoulders
  • (1 items) Adds Max Health.
  • (2 items) 5% chance on light or heavy attack to summon a fire breathing daedroth for 15.0 seconds. Basic attack deals X Physical Damage.
Banished Cells
Nerien’eth VR1-12(14) Head, Shoulders
  • (1 items) Adds Max Health.
  • (2 items) 2% chance when causing damage to create a Lich crystal that explodes after 3 seconds, dealing X Magic Damage.
Crypt of Hearts
Nightflame VR1-12(14) Head, Shoulders
  • (1 items) Adds Max Health.
  • (2 items) 2% chance when healing an ally to create a totem for 10.0 seconds. Totem heals allies in area for X every 1.0 second. This effect has a cooldown of 15.0 seconds.
Elden Hollow
Scourge Harvester VR1-12(14) Head, Shoulders
  • (1 items) Adds Max Health.
  • (2 items) 6% chance when hit to create a beam that steals X Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
Wayrest Sewers
Spawn of Mephala VR1-12(14) Head, Shoulders
  • (1 items) Adds Max Health.
  • (2 items) Fully charged heavy attacks have a 30% chance to create a web for 5.0 seconds. Web deals X Magic Damage every 1.0 second and snare enemies 50.0%.
Fungal Grotto
Valkyn Skoria VR14 Head, Shoulders
  • (1 items) Adds Max Health.
  • (2 items) 4% chance when damaging an enemy with a damage over time effect to call a meteor dealing X Flame Damage to target and X Flame Damage to other nearby enemies.
City of Ash

Normal Undaunted Sets

The normal Undaunted Armor sets also require you to complete daily pledges. Gold chests have a chance to yield purple Undaunted gear pieces whilst the silver chest has a chance for blue-quality armor instead.

Note that the Undaunted Bastion set has a chance to be of any armor type: Heavy, Medium and Light, whilst the Undaunted Infiltrator is always Medium Armor and the Undaunted Unweaver is Light Armor.

Set name Armor type Level Item slots Set bonuses
Undaunted Bastion Heavy, medium, light VR13-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Spell Resistance.
  • (5 items) When you taunt an enemy while under 60% Health, gain a X point damage shield for 15.0 seconds. This effect has a cooldown of 10.0 seconds.
Undaunted Infiltrator Medium 45-50 VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Weapon Critical.
  • (5 items) After casting an ability that costs Magicka, Light Attacks deal X additional damage and Heavy Attacks deal X additional damage for 10 seconds.
Undaunted Unweaver Light 45-50 VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds 4% Spell Critical.
  • (5 items) After casting an ability that costs Stamina, light attacks deal X additional damage and heavy attacks deal X additional damage for 10.0 seconds.