Enchanting

Enchanting provides Glyphs in Elder Scrolls Online. Glyphs are enchantments which are applied on gear. There’s three types of glyphs: armor glyphs, weapon glyphs, and jewelry glyphs . Glyphs are crafted at enchanting station, typically found in towns. The combination of runes used to craft the glyph affects the quality and effects of the final glyph, much like the combination of reagents does in Alchemy.

To craft glyphs, the enchanter needs Runes. These are gathered in the world. The runestone nodes visually appear to be very small-sized shrines, which come in different colors. The color of the shrine defines the type of the rune.

When an enchanter crafts new glyphs, they will learn the translation of the runes used in the process. The translations define what kind of effects the rune will have in a glyph.

Runes Explained

There’s three types of runestones in Elder Scrolls Online: Potency Runes, Essence Runes and Aspect Runes. In order to craft a glyph, you need all three of them, and each of the rune will define what the final glyph does.

Let’s say we have a weapon enchant glyph with the following effect: ‘Deals 15 Fire Damage’.

  • The Potency rune is needed to tell the glyph what it actually does, in this case it simply ‘deals damage’. It also determines how high level you must be to be able to use the Glyph.
  • The Essence rune tells the glyph what kind of damage it does, in this case ‘Fire Damage’. It determines the attribute or stat that the enchant affects.
  • The Aspect Rune tells the glyph how much damage it does, in this case ’15’. In short, the Aspect rune determines the quality of the Glyph.

Potency Runes

Potency Runes are one of the three required runestones for Glyphs.  Potency runes determine how high level you must be to be able to use the Glyph. They are gathered from blue rune nodes, and are square-shaped.

Potency Runes can be either additive or subtractive. As an example, you can combine any of the additive potency runes together with the Essence rune ‘Rakeipa’ (translation is Fire) to create a weapon enchant glyph which deals x Fire damage. If  you use a subtractive rune instead of an additive rune, you get a different glyph. In this case it would be a Fire Resistance jewelry enchant glyph.

Special thanks to beta tester SirAndy for compiling a list of the rune translations and glyph combinations.

Additive Potency Runes

Rune Translation Glyph Prefix Potency Level Gear Level
Jora Develop Trifling Level 1 Level 1—10
Porade Add Inferior Level 1 Level 5—15
Jera Increase Petty Level 2 Level 10—20
Jejora Raise Slight Level 2 Level 15—25
Odra Gain Minor Level 3 Level 20—30
Pojora Supplement Lesser Level 3 Level 25—35
Edora Boost Moderate Level 4 Level 30—40
Jaera Advance Average Level 4 Level 35—45
Pora Augment Strong Level 5 Level 40—50
Denara Strenghten Major Level 5 Level VR1—VR3
Rera Exaggerate Greater Level 6 Level VR3—VR5
Derado Empower Grand Level 7 Level VR5—VR7
Recura Magnify Splendid Level 8 Level VR7—VR9
Cura Intensify Monumental Level 9 Level VR10—VR14

Subtractive Potency Runes

Rune Translation Glyph Prefix Potency Level Gear Level
Jode Reduce Trifling Level 1 Level 1—10
Notade Subtract Inferior Level 1 Level 5—15
Ode Shrink Petty Level 2 Level 10—20
Tade Decrease Slight Level 2 Level 15—25
Jayde Deduct Minor Level 3 Level 20—30
Edode Lower Lesser Level 3 Level 25—35
Pojode Diminish Moderate Level 4 Level 30—40
Rekude Weaken Average Level 4 Level 35—45
Hade Lessen Strong Level 5 Level 40—50
Idode Impair Major Level 5 Level VR1—VR3
Pode Remove Greater Level 6 Level VR3—VR5
Kedeko Drain Grand Level 7 Level VR5—VR7
Rede Deprive Splendid Level 8 Level VR7—VR9
Kude Negate Monumental Level 9 Level VR10—VR14

Essence Runes

Essence Runes are the second type of runestones.  They determine the attribute or stat that the enchant affects. Essence runes are gathered from yellow runestone nodes, and are trapezoid-shaped.

The stats and attributes will not be too strange to Elder Scrolls players. The standard elemental damage types, Magicka, Health and Stamina boosts and regenerations exist in ESO as well as a couple of other effects.

Rune Translation
Dekeipa Frost
Deni Stamina
Denima Stamina Regen
Deteri Armor
Haoko Disease
Jaedi Shield
Kaderi Shield
Kuoko Poison
Lire Physical Harm
Makderi Spell Harm
Makko Magicka
Makkoma Magicka Regen
Meip Shock
Oko Health
Okoma Health Regen
Okori Power
Oru Alchemist
Rakeipa Fire
Taderi Physical Harm

Aspect Runes

Aspect Runes are the third and final type of runestones.  Aspect runes determine the quality of the crafted Glyph. They are gathered from red runestone nodes, and are round-shaped.

The translation of aspect runes directly matches their rarity/quality, which visually shows as item color, ranging from white (base/common) to gold (legendary).

Rune Translation Glyph Quality Aspect Level
Ta Base White Level 1
Jejota Fine Green Level 1
Denata Superior Blue Level 2
Rekuta Artifact Purple Level 3
Kuta Legendary Gold Level 4

List of Glyphs in Elder Scrolls Online

As mentioned earlier, there’s three types of glyphs: Armor glyphs, weapon glyphs and jewelry glyphs. Here’s a list of all possible rune combinations, glyph names and glyph descriptions under each category.

Note that the potency rune you use in crafting the glyphs will affect its name and its level. If you use the additive potency rune ‘Pora’, for example, the Glyph’s prefix will be ‘strong’: ‘Glyph of Magicka’ then changes to ‘Strong Glyph of Magicka’, and so on.

Armor Glyphs

The list of armor glyphs is pretty short. There’s only three ways to enchant your armor; the glyphs will either add Magicka, Health or Stamina on an armor piece.

Glyph Name Glyph Description Potency Rune Essence Rune
Glyph of Magicka
  • Adds Max Magicka
Any Additive Potency Rune Makko
Glyph of Health
  • Adds Max Health
Any Additive Potency Rune Oko
Glyph of Stamina
  • Adds Max Stamina
Any Additive Potency Rune Deni

Small Armor slots vs Normal Armor slots

Something to consider with Armor Glyphs is that they come in two sizes: normal enchants and small enchants. Small enchants don’t give you the full bonus of the glyph that the tooltip promises. In reality it’s only around 40% of the tooltip’s value. All glyphs applied on Shoulders, Waist, Hands and Feet slots will be small enchants. If you apply the same glyph on other armor slots, you’ll get the full benefit of the enchant.

Armor Slot Enchant Type
Head Normal enchant
Chest Normal enchant
Legs Normal enchant
Shield Normal enchant
Feet Small enchant
Shoulders Small enchant
Hands Small enchant
Waist Small enchant

Weapon Glyphs

As you can see there’s quite a few ways to enchant your weapon in ESO. The standard ‘deal elemental damage’ enchants and ‘absorb Stamina/Magicka/Health’ enchants from previous Elder Scrolls games exist in ESO as well. There’s new ones, too, such as Glyph of Rage: Increase your power.

Glyph Name Glyph Description Potency Rune Essence Rune
Glyph of Frost
  • Deals Frost Damage
Any Additive Potency Rune Dekeipa
Glyph of Foulness
  • Deals Disease Damage
Any Additive Potency Rune Haoko
Glyph of Poison
  • Deals Poison Damage
Any Additive Potency Rune Kuoko
Glyph of Shock
  • Deals Shock Damage
Any Additive Potency Rune Meip
Glyph of Rage
  • Increases your Power by ‘x’ for ‘y’ seconds
Any Additive Potency Rune Okori
Glyph of Flame
  • Deals Fire Damage
Any Additive Potency Rune Rakeipa
Glyph of Hardening
  • Grants a ‘x’ point Damage Shield for ‘y’ seconds
Any Additive Potency Rune Deteri
Glyph of Absorb Magicka
  • Deals Magic Damage and recovers Magicka
Any Subtractive Potency Rune Makko
Glyph of Absorb Health
  • Deals Magic Damage and recovers Health
Any Subtractive Potency Rune Oko
Glyph of Decrease Health
  • Deals unresistable damage
Any Subtractive Potency Rune Okoma
Glyph of Weakening
  • Reduce target’s Power by ‘x’ for ‘y’ seconds
Any Subtractive Potency Rune Okori
Glyph of Absorb Stamina
  • Deals Magic Damage and recovers Stamina
Any Subtractive Potency Rune Deni
Glyph of Crushing
  • Reduce target’s Armor by ‘x’ for ‘y’ seconds
Any Subtractive Potency Rune Deteri

Jewelry Glyphs

Considering that there’s only three item slots for jewelry (two rings and a necklace), the number of different jewelry glyphs is huge. You can reduce magicka/stamina costs of abilities, increase resistances, improve regeneration rates and much more.

Glyph Name Glyph Description Potency Rune Essence Rune
Glyph of Increase Physical Harm
  • Adds Weapon Damage
Additive Taderi
Glyph of Health Regen
  • Adds Health Recovery
Additive Okoma
Glyph of Magicka Regen
  • Adds Magicka Recovery
Additive Makkoma
Glyph of Bashing
  • Increase Bash Damage
Additive Kaderi / Jaedi
Glyph of Stamina Regen
  • Adds Stamina Recovery
Additive Denima
Glyph of Potion Boost
  • Increase Potion effect
Additive Oru
Glyph of Increase Magical Harm
  • Adds Spell Damage
Additive Makderi
Glyph of Frost Resist
  • Adds Frost Resistance
Subtractive Dekeipa
Glyph of Poison Resist
  • Adds Poison Resistance
Subtractive Kuoko
Glyph of Decrease Spell Harm
  • Adds Spell Resistance
Subtractive Makderi
Glyph of Decrease Physical Harm
  • Adds Armor
Subtractive Taderi / Lire
Glyph of Reduce Feat Cost
  • Reduce Stamina cost of abilities
Subtractive Denima
Glyph of Disease Resist
  • Adds Disease Resistance
Subtractive Haoko
Glyph of Shielding
  • Reduce cost of Bash and reduce cost of Blocking
Subtractive Kaderi
Glyph of Reduce Spell Cost
  • Reduce Magicka cost of Spells
Subtractive Makkoma
Glyph of Shock Resist
  • Adds Shock Resistance
Subtractive Meip
Glyph of Potion Speed
  • Reduce the cooldown of Potions below this item’s level by ‘x’ seconds
Subtractive Oru
Glyph of Fire Resist
  • Adds Fire Resistance
Subtractive Rakeipa

How to Use Glyphs

A question you constantly see pop up in ESO beta is how to enchant your items or how to apply glyphs on your gear. Since this is not clear to a great number of players, we’ll show you how to do it.

Using Glyphs is simple. First you must either open your inventory or current gear, then right click on the item you wish to enchant. A menu will pop up, and if the item can be enchanted, it will have the ‘enchant’ option.

Choosing ‘enchant’ will open another window, showing the Glyphs you have in your inventory that can be applied on the item. Again, note that there are three types of glyphs: armor glyphs, jewelry glyphs and weapon glyphs. Only the right types of Glyph will show up in this menu.

You can click on the desired Glyph and choose to enchant your item. By default the Enchant button is bound to ‘E’ in this window. You will also see a preview of your item’s stats with the enchantment.

Once you’ve completed these steps, the Glyph will disappear from your inventory and the enchant will appear on the item.

Glyph Extraction

Glyphs can be extracted at an enchanting station. This is the process of breaking down the glyph. Once you extract a glyph, it will be destroyed. Extracting a glyph will yield runes and inspiration points for enchanting, also known as crafting experience. You can increase the chance of getting getting runestones from extraction with the enchanting skill line passive Aspect Extraction.

Enchanting Skill Line

The Enchanting skill line offers five passive skills which provide bonuses to Enchanting.

Potency Improvement is the passive skill you must invest skill points in if you want to advance as an enchanter. Putting points in this passive will allow you to craft higher level glyphs.

Aspect Improvement allows you to use higher quality Aspect runes for Enchanting. The higher the quality of your Aspect rune, the better the stats of your glyph. Any serious enchanter will invest all three skill points in this passive.

Keen Eye: Rune Stones gives the rune stone nodes a glow in the world, making them easier to see. I find that in general the rune stones are quite easy to see as it is, but if taking this passive means you’ll have an easier time spotting the nodes, go ahead and take it.

Hireling will send you rune stones every day. Investing in this skill will increase the frequency and quantity at which the runes are sent. It’s free runes, what can you say? As long as you have the skill points, it’s a nice passive to have if you care about Enchanting.

Aspect Extraction increases the chance of extracting Aspect runes from glyphs. Maxing out at 15%, the value of this passive isn’t amazing. It does mean you can extract the legendary Aspect runes easier, which will come in handy once you want to craft more powerful glyphs for your gear. Again, if you are into Enchanting, you probably want to take this anyway.

Enchanting Skills
Passive Potency Improvement (1/9)

  • Allows the use of different Potency Rune stones to craft
    higher level glyphs.
Passive Aspect Improvement (1/4)

  • Allows the use of different Aspect Rune stones [Common
    (White), Standard (Green), Superior (Blue), Artifact (Purple),
    Legendary (Orange)] to craft glyphs of higher quality.
Passive Keen Eye: Rune Stones (0/3)

  • Runes in the world will be easier to see within 20/30/40
    meters.
Passive Hireling (0/3)

  • A hireling will send you runes every day.
Passive Aspect Extraction (0/3)

  • Increases the chance of extracting Aspect rune stones by
    5%.
  • Marquis

    Only 3 armor glyphs? That’s… not a lot of options, considering most of your item slots are armor.

  • That’s right – only three armor glyphs. Since the great majority of your items use armor glyphs, I think it’s fair to expect that relevant essence rune stones makko, oko and deni are going to be in huge demand.

  • Joshua Harman

    This is also only the beta just as I’ve noticed that they may be intending to make poisons possible to craft through alchemy at launch they may also be holding back other content in the other crafting skills. Which means we may see other armour enchantment combinations come full release.

  • Marquis

    That’s true I suppose. I’m sure they will add options as the game progresses, but at the same time it’s hard to see them suddenly changing the enchantment variation between item slots.

  • Joshua Harman

    It wouldn’t so much be a change as just allowing things that they already intended us to use to be available at launch. They may have been holding back content during the beta.

    It’s equally likely though that for enchantments there are only flat health, magicka and stamina enchantments because that was how they intended it for the sake of balance.

    Imagine seeing people running around with a full set of armour all enchanted to make the user regenerate health faster.

  • MaraRinn

    What is the actual purpose of the Aspect rune? Does the enchantment colour change what type of equipment you are allowed to apply it to?

  • The quality (and the color) of the Glyph changes depending on the Aspect rune you use. The table mentioned ‘item quality’, but for clarity’s sake I’ve replaced it with Glyph Quality now.

    If you want, you can use legendary glyphs on white gear.

  • MaraRinn

    Yup, I was getting confused between potency which effects item level, and aspect which effects item quality.

    A higher aspect (and thus higher item quality) fire damage weapon enchantment will provide more fire damage, for example.

    Believe it or not, that’s where I had gotten stuck.

  • Tonicle

    Ive had issues leveling past 10, im sitting on 11 now and have been for ages, im using as many high level enchants and have friends sending me their world enchants to deconstruct, and its just taking forever to just get to level 15 to unlock the next aspect talent….

  • Yeah, levelling enchanting is very painful right now. ZOS acknowledged this in the reddit AMA session a couple of weeks back. I doubt tweaking enchanting levelling curve is their biggest concern right now, but I’m sure they’ll make it an easier profession to level in the near future.

  • Steven

    when enchament says Reduce or increases target’s Power by ‘x’ for ‘y’ seconds what exactly is it increases or decreasing ? word power it self means nothing to me power of the mana power of persons level power of there strength what ? mean ?

  • Steven

    way to many jewelry things it seems. would been nice to get some of the jewelry effects to armor also. like resistance to what ever as a armor enchantment would been nice.

  • Alphanse

    Is it possible to get Crit %+ glyphs?

  • Doesn’t look like it, no.

  • JimpieXL

    Are some pieces of jewelry non enchantable? I have glyphs for jewelry in inventory, but when i right click the jewel, Enchant does not appear as an option.
    Theres a lvl requirement or something for jewelry enchanting?

  • JimpieXL

    NM alrdy found out, items with a lock on it (bound i guess) arent enchantable

  • shmitty

    I think you did your math wrong. Small enchants appear to be 40% of tool-tip value, not 70%

  • Thanks for pointing that out – 40% is much more accurate. For example, a 61 Health enchant on head slot only gives 24 Health on feet slot. That’s a pretty big difference.

  • Xehmnus Rayne

    Just wanted to throw it out there, unless someone else has already, that you should add shield to the list where you mention Normal and Small Enchantments. Shield is a Normal Enchantment type.

  • Added, thanks.

  • Tigeracer

    What do the elemental powers do, are they the same as Skyrim’s? As in, does flame do extra damage, frost take stamina and shock take magika?

  • Tigeracer

    What do the elemental powers do, are they the same as in Skyrim? What I mean is, does fire deal extra damage, frost deal stamina damage and shock deal magika damage?

  • onetime user

    There may be an error in the table. I just tried Hade and Idode and got:

    Hade – Great – Level 40-50
    Idode – Strong – Level 45-50

    I haven’t tried the potency 5 additive runes yet but I think they may also be incorrect in the table. Can someone verify?

  • Just got 2 new essence rune types: Jaedi (same as Kaderi) and Lire (same as Taderi).
    Maybe my client is corrupted?

  • I’ve stored up lots of runes. Will give it a shot today and get back with results.

  • There were some erros with potency 5 runes. I’ve tested them out in game and these are the results:

    Hade – Strong – Level 40-50
    Idode – Great – Level 45-50

    Updated on the tables. Good spot!

  • Kasper Larsen

    Rede and Recura is not vr5-8, it is vr6-8

  • Ramirez Julais

    Results for crafting with green weapon enchantment (fire damage)
    Name Level Damage
    Jora 1-10 4
    Porade 5-15 6
    Jera 10-20 9
    Jejora 15-25 12
    Odra 20-30 14
    Pojora 25-35 16?
    Edora 30-40 20
    Jaera 35-45 23
    Pora 40-50 26
    Denara *1-*3 32
    Rera *3-*5 33
    Derado *5-*7 34
    Recura *7-*9 35
    Cura *9-*12 36?

    Those marked with “?” I had not in stock currently but made an educated guess. However as you cans ee from that the listed level ranges in the original post are not correct. Would be cool if you updated it 😉

  • Yeah the latest patch changed a couple of things with glyphs. Working on fixing them asap. Thanks for posting.

  • Azrazel

    The correct levels for Veteran Potency Runes:

    Denara VR1-3
    Rera VR3-5
    Derado VR5-7
    Recura VR7-9
    Cura VR10-14

    Idode VR1-3
    Pode VR3-5
    Kedeko VR5-7
    Rede VR7-9
    Kude VR10-14

  • Updated. Thank you!

  • nickersy

    Hey I also found an odd essence runestone known as Lire? It is only obtainable through hirelings and could be patched out please add this to the list

  • Yeah it seems hirelings are handing out two strange essence runes: Lire and Jaedi. Lire works just like Taderi, except the game refuses to give it a translation when you craft anything with it. Just treat it as Taderi. Jaedi is identical to Kaderi, and like Lire it doesn’t get a translation.

    I’ve updated the lists.

  • JMM

    Have found this very helpful but I am a little confused about how to determine the glyph your creating is for armor, weapon or jewelry? So if I want to make a weapon glyph – what runes should I be looking for to use?

  • JMM

    Don’t answer – Tried to delete this but couldn’t as I figured it out.

  • Marcel Eichhorst

    Thanks for that detailed list mate, i just started enchanting with one of my char’s after collecting runes over the last 32 levels and that list is an immense help not to waste them all again xD
    I appreciate your effort !

  • raster01

    Hi! Would you please update the potency table again for VR. It still says that Rera is VR3-4 and Derado is VR5-6. Azrazel states the correct numbers 🙂

  • Should be correct now. Let me know if you see more mistakes!

  • you have cura and recura listed. in my game (north american english) they are listed as Kura and Rekura respectively.

  • Casey

    Please update glyph names and such, thanks! Great guide/table

  • olof meister

    Is this guide currently updated,
    i only see posts from a year ago?

  • m4keyourself

    Hey… just tried to make Glyph of Absorb Stamina for my weapon… came out as stamina bonus for armor? Deni as Essence, any subtractive Potency + Ta? What did I do wrong ?

  • Mk650

    What is hakeijo

  • ThinkAboutIt

    Can anyone explain why the “quality”(aspect) of a glyph is important?

  • Tim S.

    Also if your piece is already enchanted and the glyph you have will not increase your enchantment it will not appear in the list, too.

  • Piper Jane

    So today I put a “strong” (lvl 40-50, 212 damage) damage glyph in my bank, and pulled it out with another character, and I noticed that it was showing it did more than double damage (482 damage) on the second character. My first thought was that maybe my enchanting level helps to determined how powerful the glyphs I have are (since the second character is my enchanter), and so I showed the same glyph to a guild made with an even higher enchanting level. But since he only sees the glyph at 212 damage, that can’t be it.

    I went to an enchanting table to check if other glyphs were the same way, and it turns out that all glyphs I create under level 50 are equally powerful, but only for me, on that one character. But if I make vet level glyphs, they appear to be normal, and are weaker than my level 1 glyphs. Does anyone have idea what is happening? I’m completely and utterly confused.

  • James

    Hade made a level 40 to 50 Strong glyph and Idode made a Vet 1 to 3 Major glyph. Made these on 1 26 2016.

  • Lone Wanderer

    *chuckles* Additive & Subtractive magic.. someone is a Sword Of Truth fan 😀