The Undaunted Skills

The Undaunted is a joinable faction in Elder Scrolls Online, just like Fighters Guild or Mages Guild.

Advancing in the Undaunted ranks requires you to complete dungeons and dungeon quests. As you progress with the Undaunted, you will unlock more and more useful abilities.

The Undaunted Skill Line

The Undaunted have their own skill line. It’s a special skill line in the sense that it only features skills that can activate a synergy.

It also has a taunt ability, being the second taunt out of all skills in game. The other taunt is obtained from One Hand and Shield skill line.

There’s five active skills in the Undaunted skill line, all of which can be morphed to enhance the original skill. Morphing an ability requires you to first rank it up, and then spend another skill point to change the original skill.

Active Skills

  • 1.5 sec. cast
  • Target: area
  • 8 m. radius
  • 56 Magicka
  • Increases Health Recovery of nearby allies by 15% for 27 seconds.
  • Allies may activate the Blood Funnel synergy, healing for 18 every 1 second over 4 seconds. Channeling reduces the altar duration for each second channeled. Only 1 ally may channel at a time.

Morphed from Blood Altar

  • Multiple allies may channel at a time.

Morphed from Blood Altar

  • Health Recovery is further increased.
  • Instant
  • 28 m. range
  • 46 Magicka
  • Deals 11 Magic Damage to enemy and snares 40% for 8 seconds.
  • Nearby allies may activate the Spawn Broodlings synergy, dealing 22 Magic Damage and summoning 2 spiders for 15 seconds.

Morphed from Trapping Webs

  • Black Widow spiders last longer and have a poison damage over time ability.

Morphed from Trapping Webs

  • Synergy ability also fears enemies.
  • Instant
  • 15 m. range
  • 42 Magicka
  • Deals 11 Magic Damage and forces target to attack you for 15 seconds.
  • 15% chance to create a synergy opportunity where allies may activate the Radiate synergy to deal 43 Magic Damage to target enemy over 4 seconds, then explode for 268 Magic Damage to all nearby enemies.

Morphed from Inner Fire

  • Has increased range and reduced cost.

Morphed from Inner Fire

  • Increased chance for synergy.
  • Instant
  • Target: self
  • 49 Magicka.
  • Gain 50 armor for 5 seconds.
  • Nearby allies may use the Bone Wall synergy, granting a damage shield for 60% of their Max Health.

Morphed from Bone Shield

  • Nearby allies may use the Spinal Surge synergy to increase Spell Power by 15 and grant a damage shield for 60% of Max Health.

Morphed from Bone Shield

  • Shield returns damage to melee attackers.
  • Instant
  • Target: area
  • 5 m. radius
  • 60 Magicka
  • Summon an orb for 10 seconds that deals Magic damage to nearby enemies.
  • An ally may activate the Combustion synergy, exploding the orb for Magic damage. Allies restore more Magicka over time for each enemy hit

Morphed from Necrotic Orb

  • Synergy increases orb damage instead of destroying it.

Morphed from Necrotic Orb

  • Orb also restores Magicka instantly when it explodes and more Magicka over time for each enemy hit.
  • Barry Backbreaker

    This line needs some passives!!! odd there isnt any and does the 15% heallth recovery work for the caster or only the others in his group on the first skill blood alter? ive asked before in chat but never get a straight answer like im a idiot for not knowing automatically , it takes more balls to say you dont know and ask than pretending you know everything!

  • Inncea

    There will be passives later on.