ESO Patch Notes v1.2.4

ESO patch notesOVERVIEW

The Elder Scrolls Online v1.2.4 is an incremental patch featuring fixes to gameplay and quests, including a fix for Silver Bolts, the sudden drop in FPS that you’re seeing in Cyrodiil, and weapon swapping breaking stealth.

FIXES & IMPROVEMENTS

Alliance War
General

  • Fixed an issue where you were not being teleported back to your alliance’s starting area when entering the Northern Morrowind Gate or the Southern High Rock Gate.
  • Fixed an issue where you were not getting killed properly when passing through the scroll gates before your alliance owned the appropriate keeps.

Combat & Gameplay
General

  • Weapon swapping with an equipped item set no longer breaks stealth.
  • Knocking back an enemy while they are in the air no longer causes them to die instantly from fall damage.
  • Removed an erroneously placed crowd-control break from the Ravager.

Guilds

  • Fighters Guild
    • Silver Bolts: With one exception as noted below, we fixed an issue so this ability no longer has a 100% proc chance after Skilled Tracker is purchased.
      • Note: This ability works properly against all vampires and werewolves in human form. However, if you are specifically in werewolf form, this ability will still proc at 100%.

Weapons

  • Restoration Staff
    • Grand Healing: Fixed an issue where using this ability would significantly reduce your game’s performance. This fix will help alleviate the sudden FPS drop some of you encountered after we released v1.2.3.
    • Regeneration: Fixed an issue where using this ability would significantly reduce your game’s performance.

Alliance War

  • Assault
    • Rapid Maneuver: Fixed an issue where this ability was not working while mounted. We also fixed an issue where using this ability would reduce your game’s performance when hitting multiple targets.

Dungeons & Group Content
Dungeons

  • Volenfell
    • Blood and Sand: The levers associated with this quest will now be responsive, and the quest will no longer be blocked.
  • Direfrost
    • Noble’s Rest: Having this quest in your journal will no longer impact other quests.

Veteran Dungeons

  • Veteran Crypt of Hearts
    • Alanwe will now properly activate in the final room.
    • You will now animate and react properly during Mezeluth’s Dark Betrayal attack.
    • Mezeluth is now properly dressed.
    • The fight with Ibelgast and his minions will now properly grant VP.

Quests
Glenumbra

  • Legacy of Baelborne Rock: You will no longer have an issue interacting with the Daedric Warding Stone if Tachnim becomes stuck.

Greenshade

  • Stone Cold: You can now talk to the Hollow Watchman.

Khenarthi’s Roost

  • The Perils of Diplomacy: Ulondil will now respawn if he becomes stuck. The pin for the quest step “Continue Harrani’s Investigation in Mistral” has also been updated to reflect the correct location.

Main Quest

  • God of Schemes: Molag Bal’s dialogue will now continue regardless how far away you move from within The Colored Rooms.

The Rift

  • Stomping Sinmur: Sinmur will now respawn if he gets stuck while in combat.