Stamina Ability Improvements

Many Stamina skills and passives are getting buffed. The general consensus has been that builds based on Stamina are nowhere near as attractive as most of the Magicka-based builds.

Here’s a first look at the upcoming changes, which include Bow, Dual Wield, Medium Armour and Two-Handed buffs.

Hopefully Heavy Armour passives and 1h+Shield will get looked at as well.

Read the original Zenimax post here.

Bow: Poison Arrow

  • Poison Arrow’s damage-over-time has been increased by 50% overall.

Bow: Snipe

  • Snipe’s cast time will be reduced from 3 seconds to 2 seconds.
  • Snipe’s maximum range will be reduced from 40 meters to 35 meters.
  • Snipe’s minimum range will be reduced from 20 meters to 10 meters.

Dual Wield: Flurry

  • The damage for Flurry’s final hit will be increased by 10%.

Medium Armor

  • With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.

Two Handed: Cleave

  • Cleave’s damage-over-time will be increased by 25% overall, and scale as the ability ranks up.

Two Handed: Uppercut

  • Uppercut’s damage will be increased by 10%.
  • Uppercut’s global cooldown after use will be reduced by 50%.