Blackheart Haven is the fifth 4-man group dungeon for the Daggerfall Covenant in Elder Scrolls Online, and is located in the northeastern Bangkorai. Blackheart Haven normal mode is tuned to players of level 41-43, and the bosses in the dungeon are level 43.
Aldmeri Dominion and Ebonheart Pact players gain access to Selene’s Web by completing the group dungeons in their own zones: Selene’s Web and Blessed Crucible.
This guide explains the boss fights of normal mode Blackheart Haven in detail, and provides strategies for defeating the bosses.
Blackheart Haven Overview
Blackheart Haven is an impressive dungeon with a pirate theme. You’ll face a large variety of different monster types along the pirates.
The dungeon quest for Blackheart Haven can be picked up in the dungeon, and completing it will give a skill point as a reward.
Recommended Group setup
Tank and a healer are highly useful in this dungeon. There’s lots of damage flying about, some of it unavoidable, and tanks have plenty of heavy attacks to block.
- Iron-Heel (miniboss)
- First Mate Wavecutter (miniboss)
- Roost Mother
- The Hollow Heart (miniboss)
- Captain Blackheart
Iron-Heel is the first miniboss in Blackheart Haven. He’s an Argonian who wields a two-handed weapon. As long as you kill his adds quickly, he shouldn’t be a threat.
- Iron-Heel lifts has a heavy melee attack which will knock the player down unless it’s blocked.
- Iron-Heel also does an AOE whirlwind around him. He’s static when he uses the skill, so it should be simple to get out of the area of effect in time.
Atarus is the second boss in Blackheart Haven. He’s a giant Ogrim and appears to be working as the chef in Blackheart Haven. I wouldn’t want to taste his meals, though.
- Atarus has a frontal cone poison breath.
- Atarus does a 360 degree AOE stomp on the ground which deals some physical damage and knocks players down.
- Atarus sometimes charges at the tank. The charge path is marked – it’s easy to avoid.
- Pools of poison are thrown at player. These deal low poison damage, snare the target and will also initially knock you down.
- Once Atarus goes below 30%, he grows in size and heals himself up to 50%. Atarus gains a buff of some kind in the process. He possibly deals more damage, but it’s not really noticeable either way.
First Mate Wavecutter
First Mate Wavecutter is the third miniboss in Blackheart Haven. Even though Wavecutter is a miniboss and doesn’t have much health, he’s probably the most dangerous boss in the entire dungeon.
There’s many ways to deal with him, but we found that the best way was to simply nuke him down and ignore the harpy adds.
- The first time you engage Wavecutter, he summons a group of harpy adds. Harpies have a shock ranged attack which deals a lot of damage. You could just kill them one by one and possible wipe once or twice in the process to get rid of them, but if you have half decent damage, I suggest you ignore them and just burn down Wavecutter as quickly as you can.
- The main reason wavecutter can be such a painful boss is his shadow volley ability. He kneels down and shoots purple beams at players, dealing tons of magic damage to everyone. It won’t one-shot anyone, but it will easily take half of a player’s health down.
- Wavecutter has a standard dual wield heavy attack, which should be blocked or the tank will get knocked down.
- Wavecutter also does a 360 degree whirlwind around him.
Roost Mother is the fourth boss in Blackheart Haven. The Hagraven boss has a couple of very nasty skills which can easily surprise you. The encounter involves lots of movement.
- Roost Mother becomes surrounded by bats/ravens and casts a fiery tornado aimed at the tank. When you see the bats/ravens appear around her, step aside. This attack deals LOTS of damage.
- Roost Mother spits fire in the air. You can’t miss the animation. After a few seconds expanding red circles will appear on the ground, and a ball of fire will land on each of them. You don’t want to get hit by them.
- The Roost Mother has a frontal cone AOE fire breath. Only the tank should ever stand infront of her, because the cast time for the breath is quite short and the ability can be difficult to avoid.
- The hagraven also sometimes teleports around the room.
The Hollow Heart
The Hollow Heart is the fifth miniboss in Blackheart Haven. The wraith is very easy to kill and shouldn’t be an issue for any groups.
- The Hollow Heart fires three ice projectiles in a frontal arc infront of her, leaving patches of ice on the ground which deal damage over time. The initial damage is also pretty high. The tank should face the boss away from the rest of the group to make sure no one else gets hit by the ability.
Captain Blackheart is the sixth and final boss in Blackheart Haven. Blackheart has a couple of interesting abilities. The fight also includes lots of adds.
Captain Blackheart raises his hand in the air to summon a set of skeleton adds. They’re worth killing to avoid being overwhelmed, especially the archer skeletons.
Blackheart does a 360 degree spin kick / slash around him which deals a bit of physical damage. You don’t have too much time to avoid it, but it’s not that big of a deal if you get hit.
Blackheart pulls the tank to him, after some fancy animation the tank gets turned into a skeleton. As a skeleton you have no abilities on your action bar, so at this point the boss just needs to die quickly to avoid threat issues.